Our Founder, J.M. Haines, created, pioneered, and patented, a mass-market extended reality (XR) technology platform to transform traditional and digital publishing into curricula for active and experiential learning– merging multiple modalities of interaction into one, affordable, easy-to-use globally scalable product. The Company incorporates STEAM education into each title, blending augmented reality (AR) and virtual reality (VR) while utilizing XR Portal Points® to take a deeper dive into the content, facilitating multiple pathways to learn — all while retaining the core experience and benefits of reading books.  Artificial Intelligence (AI) is then layered to assist in the development of key sensory output learning styles necessary to facilitate reading success in the next generation of learners.

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